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The Caretaker €? Version 0.13 Game



I decided to delete the save game folder located at ->AppData/Roaming/Renpy/Corrupted kingdoms.Not sure how or why the saves got corrupted in the first place. No matter which version of this game I tried to play, I would just get black screens when scenes where being played.The local /documents/corruptedkingdons/saves/ i had to delete every file and then the folder.


Hey there! I just subbed to your patreon because, well, I heard it was similar to Harem Hero Guild, which I love as well, but that game still lacks content, which brings me to my question. How much content are you planning on putting in this game ? Are we close to the finished version, or are you still in an early phase ( noticed it's still in alpha). Because, damn the story is so compelling, I adore Pixie and it it really consumes my time lol ( in a good way).




The Caretaker – Version 0.13 Game



That's strange... what version are you running, what OS and what device model? Is the traceback.txt in your game folder giving you any useful information?Try fully powering down your device and then turning it back on again. I know it's a meme at this point, but it honestly solves 90% of the weird problems that get reported.


This is a development version of the game. The main town 'hub' area is implemented with the initial narrative; the story beginnings. There are several sub-games implemented - think of these as a replacement for the dungeon level sort of approach in a typical 2D RPG.


N2 - The purpose of this study was to evaluate technical performance, heart rate (HR), and activity profile in 7v7 and 8v8 soccer games for 9[FIGURE DASH]10-year-old girls (U11). A total of 24 female youth players participated in the study, all playing 20-min 7v7 and 8v8 games with 160 and 223 m per player, respectively. Technical actions, HR, and activity profile were measured during the games using video filming, HR monitors, and 5-Hz GPS units. The number of technical actions was higher in 7v7 than in 8v8 games (3419 (SD) vs. 2814, p=0.03, d=0.37), as was the number of successful actions (2516 vs. 2012, p=0.01, d=0.35), with no difference in success rate for technical actions (7013 vs. 6914%, p=0.63, d=0.07). No differences were found between 7v7 and 8v8 in total distance covered (1574251 and 1622281 m, p=0.66, d=0.18), peak speed (19.52.6 and 20.71.5 km[BULLET OPERATOR]h, p=0.16, d=0.56), mean HR values (855 and 866%HRpeak, p=0.85, d=0.18), and time >90%HRpeak (3716 and 3416% of playing time, p=0.76, d=0.13). Distance covered at the highest running speeds of >16 km[BULLET OPERATOR]h was lower in 7v7 than in 8v8 games (3424 vs. 6334 m, p=0.018, d=0.98), as was number of entries into this speed zone (85 vs. 137, p=0.006, d=0.82). In conclusion, more technical actions and successful actions were observed in 7v7 than in 8v8 games, but players covered more ground with high-speed running in 8v8. This study also revealed that HR values were high in both game formats for U11 adolescent female players, with no difference between formats.


AB - The purpose of this study was to evaluate technical performance, heart rate (HR), and activity profile in 7v7 and 8v8 soccer games for 9[FIGURE DASH]10-year-old girls (U11). A total of 24 female youth players participated in the study, all playing 20-min 7v7 and 8v8 games with 160 and 223 m per player, respectively. Technical actions, HR, and activity profile were measured during the games using video filming, HR monitors, and 5-Hz GPS units. The number of technical actions was higher in 7v7 than in 8v8 games (3419 (SD) vs. 2814, p=0.03, d=0.37), as was the number of successful actions (2516 vs. 2012, p=0.01, d=0.35), with no difference in success rate for technical actions (7013 vs. 6914%, p=0.63, d=0.07). No differences were found between 7v7 and 8v8 in total distance covered (1574251 and 1622281 m, p=0.66, d=0.18), peak speed (19.52.6 and 20.71.5 km[BULLET OPERATOR]h, p=0.16, d=0.56), mean HR values (855 and 866%HRpeak, p=0.85, d=0.18), and time >90%HRpeak (3716 and 3416% of playing time, p=0.76, d=0.13). Distance covered at the highest running speeds of >16 km[BULLET OPERATOR]h was lower in 7v7 than in 8v8 games (3424 vs. 6334 m, p=0.018, d=0.98), as was number of entries into this speed zone (85 vs. 137, p=0.006, d=0.82). In conclusion, more technical actions and successful actions were observed in 7v7 than in 8v8 games, but players covered more ground with high-speed running in 8v8. This study also revealed that HR values were high in both game formats for U11 adolescent female players, with no difference between formats.


08/18/2020 - It features a complete new sound system, the oculus quest version, a new dungeon floor, new bosses, new enemies, item modding, potion modding and much much much more! This is the biggest update the game has ever seen, so have fun exploring! 2ff7e9595c


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